![]() The ability to see the next few turns of combat – and alter that order of play using actions and spells – lends a tactical depth to proceedings, while the Overdrive special abilities, with their quick-time event leanings, add just a dash of extra interactivity to keep players on their toes.įrom contextual dialogue actions during boss fights, to full-on control of summoned aeons, Final Fantasy X brought a lot more to the table than it got credit for during its initial release. ![]() Just the ability to input and carry out commands while the animation of the previous command is still finishing provides a fantastic example of what I mean – sure, that’s a minor aesthetic change, but it makes the turn-based battle feel far more alive, adding a sense of speed and fluidity to an otherwise methodical system. In a post Final Fantasy XIII world, one can truly appreciate how good X was, and how it bridged the gap between traditional Japanese RPG and modern fast-paced expectations in ways today’s Square Enix could only dream of. FFX has aged phenomenally well, remaining an expertly structured roleplaying game with an engrossing leveling system and a subtle-yet-gratifying take on turn-based combat. Replaying Final Fantasy X on the PlayStation Vita, my belief that it was a delightful game in spite of itself holds true. ![]() Really, the lack of a manually traversable world map wasn’t that bad. ![]() Every time I look back on it, though, I only recall the amount of fun I had, not so much the disturbance I suffered at all the scary, non- Final Fantasy changes. Although I quite enjoyed Tidus’ depressingly upbeat adventure when I played it back in the day, I nonetheless viewed it as the beginning of a downward spiral for the Final Fantasy series, full of ideas that made for a notably inferior installment. My opinion on Final Fantasy X has only ever improved with time. ![]()
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